Skilled in long-range combat, specializing in bows and crossbows, the archer is a fundamental class in any self-respecting group, also thanks to his ability to neutralize the pure offensiveness of magicians with extremely quick attacks. In addition to bows and crossbows, archers usually rely on Fencing weapons (daggers, kryss, pitchforks and spears …) for stealth hand-to-hand engagements. During the use of the stealth skill the first crossbow shot has a halved delay. The archer bases his skills mainly on Dexterity, increasing the damage dealt, the attack speed and gaining an Armor Class bonus of 1 point for every 5 Dexterity points above 100. Archers are only allowed to equip leather and small armor. wrist shields (buckler) to be associated with some fencing weapons and one-handed crossbows. The archer’s main equipment is built by Bowcraft, while for leather armor we can rely on Tailors and for hand-to-hand weapons and small shields to Blacksmiths.
The stats are Strength, Intelligence and Dexterity can be raised at will to customize your character but with some restrictions: a statistic cannot exceed 160 points and the total sum of the three cannot exceed 250. To raise your stats you will not have to do anything other than use a skill related to a statistic. Some examples can be Magery will raise intelligence or Wrestling will raise Dexterity and Strength, Hiding the dexterity and so on.
- Strength: This stat affects the available life points, melee damage inflicted. This statistic should not be overlooked on an archer.
- Intelligence: This stat affects the available mana points. Totally useless for an archer.
- Dexterity: This stat affects attack speed, available stamina points, and damage dealt with ranged weapons. The main statistic for an archer.
Below we will list some methods to raise the main skills:
- Archery: Just hit a target with bows or crossbows, you can ask a friend to be the target or use the appropriate NPCs to shoot.
- Tactics: It will automatically rise while using any fighting skill (Swordmanship, Nace Fighting or Fencing)
- Anatomy: Just use the skill on you or a target to make it go up.
- Healing: Use the bandages on yourself or a target, usually macra as Parryng gets up.
- Magic Resistance: To make it go up, just have spells cast against it, while macrating this skill it is recommended to also macrate Healing.
- Fencing: Just hit a target with pointed weapons, you can ask a friend to be the target or use the appropriate NPCs to shoot.
- Poisoning: To make it go up it will be enough to poison weapons.
- Stealth: The climb is simple, use the skill from the appropriate menu or macro.
- Hiding: The climb is simple, use the skill from the appropriate menu or macro.