The cleric is probably the most versatile, and difficult, class to use. He can cast healing and enhancement spells such as Greater Heal, Resurrection, Bless, and Arch Protection, as well as some offensive area-of-effect spells such as Explosion and Earthquake. He is able to use sticks, maces and hammers and wear armor of rings and medium shields. This combination of combat and magical abilities allows him to become, depending on the configuration, a formidable opponent for anyone or an irreplaceable support for his companions. Strength, Dexterity and Intelligence are all fundamental characteristics of the cleric, and only experience can help you find the right balance. Upon creating your character, you will be given the spell book with some basic spells. The next spells you can learn by meditating on the parchments, the scrolls can be obtained in various ways the main ones are: Find them in the loot of killed monsters or buy them from other players. It is also possible to create them with the skill inscription. As for the armor and clubs you can ask the Blacksmiths.
The stats are Strength, Intelligence and Dexterity. They can be raised at will to customize your character but with some restrictions: a statistic cannot exceed 160 points and the total sum of the three cannot exceed 250. To raise your stats, all you have to do is use a related skill. with a statistic. Some examples can be Magery will raise intelligence or Wrestling will raise Dexterity and Strength.
- Strength: This stat affects your available hit points, body damage, and ability to carry items (you can carry more weight).
- Intelligence: This stat affects the available mana points and the power of spells.
- Dexterity: This stat affects attack speed, stamina points available, damage dealt with ranged weapons.
Below we will list some methods to raise the main skills:
- Magery: To raise this skill you will need to cast the Harm spell on a target.
- Macefighting: Just hit a target with clubs or hammers, you can ask a friend to be the target or use the appropriate NPCs outside New Miwadin to shoot.
- Anatomy: Just use the skill on you or a target to make it go up.
- Healing: Use the bandages on yourself or a target, usually macra as Parryng gets up.
- Parrying: Get hit by a friend or an NPC to shoot with a shield in hand to raise the skill.
- Tactics: It will automatically rise while using any fighting skill (Swordmanship, Mace Fighting, Fencing or Archery)
- Meditation: Use the skill whenever you don’t have full mana to increase it, a tip do it while macrating Magery and immediately after each cast.
- Resisting Spells: To make it go up, just have spells cast against it, while macrating this skill it is recommended to also macrate Healing.